Vapid Retinue by Thundersmacker


They don't build them like they used to.


Info:

The vintage rally racer from the Smuggler's Run DLC is now available for GTA IV.

Not much was changed with this convert except for the new colorable wheels taken from my Seminole convert.

The car will spawn in two variations, one is with the stock front bumper. The other has the rally fog lights, split front bumper and a roll cage.

Optional extras include rally fender flares and mudflaps, which can appear on both versions.

UV mapping for liveries has been preserved in the conversion, so any liveries made for the GTA V model will work on this convert.

All liveries from GTA V are available in two sets, refer to the individual folders for info on which livery is in which set.

Features a low-ish file size and proper LOD's.


Credits:

Original model by Rockstar Games.

Original V PC Files provided by Claude_Lib.

Thanks to DK22Pac for the YFT to DFF Converter

Converted to GTA IV and edited by Thundersmacker.

Other car parts and etc. from GTA IV cars by Rockstar Games.


Notes:

You can replace any 2-door vehicle with the Retinue. Though it would be recommended to add it rather than replace another car.

Update V1.1 Changelog:

-fixed door, bonnet, and boot physics so that they should now react to the cars movement when open.

Update V1.2 Changelog:

-fixed a bug that would cause the badges to not darken when the car is burnt.
-added compatibility for the LibertyPlates mod by Shvab.
-added FLA audio.


Bugs:

No bugs that I know of.


Installation Data:

Data Lines: Use these or you will be punished with glitches!


handling.dat ( This is Killatomate's handling for the Futo from the Realistic Driving mod. I think it fits the car quite well. )

RETINUE         1200.0  0.60  88	0.0 0.134 -0.24 	0.00 5  0.188 1.0 172.0	0.21 0.646 0.50 32.0		1.32 1.12 14.0 0.15 0.4828		2.2  1.4  1.4  0.10 -0.15 0.00 0.52  		1.0 0.6 1.1 1.5 	0.0  14000 		440000		0				0

vehicles.ide ( uses the Futo sound )  ( If you are using the "No Liveries" file, then delete the "+livery" from the end of the data line. ) 

retinue,		retinue,		car,		RETINUE,		FUTO,		VEH@STD,	VEH@STD_XX_RI1,		5,	2,		0.2025,	0.2025,		0,	1,	1.0	,1,	ext_sunroof+ext_strong+livery

carcols.dat   ( goes in the car4 section ) ( color 1 is main body color, color 2 is the hood color, and color 4 is the wheel color )

retinue, 	74,74,74,90, 28,0,1,13, 31,31,41,10, 131,0,0,14, 56,56,51,10, 128,0,1,14, 64,64,63,10, 69,69,74,13, 87,87,71,10, 89,89,3,4, 96,96,91,13, 102,102,105,10, 106,0,1,12, 112,112,3,14, 129,129,40,10, 0,0,1,13, 21,21,5,6, 112,0,5,112,

vehOff.csv   ( use these if you added the vehicle )

VEHICLE retinue FIELD BOOT_OPEN POS 0.100921 -1.414997 0.246381 ANGLES 0.614790 0.002920 2.955916 FOV 55.000000
VEHICLE retinue FIELD BONNET_FWD POS 0.004639 0.738696 0.674335 ANGLES -0.000000 0.000000 0.000000 FOV 72.000000
VEHICLE retinue FIELD BONNET_BWD POS -0.001465 -1.422168 0.675879 ANGLES 0.000607 -0.000000 3.141581 FOV 55.000000
VEHICLE retinue FIELD CINEY_WHEEL POS -1.034787 0.141371 -0.123900 ANGLES 0.011212 -0.000701 -0.059245 FOV 55.000000
VEHICLE retinue FIELD CINEY_UNDER POS 0.011886 0.505508 -0.327028 ANGLES -0.013572 0.000283 -0.000048 FOV 55.000000
VEHICLE retinue FIELD CINEY_MISC_1 POS 1.093016 -3.816956 0.785332 ANGLES -0.180658 -0.141161 0.205725 FOV 45.000000
VEHICLE retinue FIELD CINEY_MISC_2 POS -0.933345 -0.613029 0.534832 ANGLES -0.087355 0.086957 -0.217834 FOV 55.000000
VEHICLE retinue FIELD JACKED POS 0.117994 0.342285 0.183259 ANGLES 0.250237 -0.000000 2.165726 FOV 55.000000
VEHICLE retinue FIELD BUSTED POS -0.398418 0.675415 0.469269 ANGLES 0.020998 0.000000 2.597171 FOV 55.000000
VEHICLE retinue FIELD CARPHONE POS -0.396198 0.850342 0.512727 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE retinue FIELD BONNET_L POS -0.498344 0.121216 0.656769 ANGLES -0.000199 0.000000 1.570199 FOV 55.000000
VEHICLE retinue FIELD BONNET_R POS 0.495264 0.120221 0.656988 ANGLES -0.000371 -0.009191 -1.572706 FOV 55.000000
VEHICLE retinue FIELD CINEY_WHEEL_2 POS 1.026784 -1.351611 -0.022488 ANGLES -0.013567 0.105185 0.012667 FOV 55.000000
VEHICLE retinue FIELD CINEY_BACK POS -0.972497 0.334839 0.631257 ANGLES -0.341845 0.249263 -2.751489 FOV 55.000000
VEHICLE retinue FIELD BUMPER POS 0.000000 1.978760 -0.234588 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE retinue FIELD AIM_FR POS -0.001549 -0.250956 1.064075 ANGLES -1.565853 3.111272 3.094177 FOV 55.000000
VEHICLE retinue FIELD CINEY_FAR_1 POS -1.995830 -3.398780 0.503707 ANGLES -0.173394 -0.237713 -0.374743 FOV 55.000000
VEHICLE retinue FIELD CINEY_FAR_2 POS 1.281555 -3.526026 0.990333 ANGLES -0.272131 0.200992 0.185951 FOV 55.000000
VEHICLE retinue FIELD CINEY_FAR_3 POS 1.273571 2.436970 -0.100406 ANGLES 0.064836 -0.178811 2.427478 FOV 74.300003
VEHICLE retinue FIELD CINEY_FAR_4 POS -1.344134 3.498991 1.045887 ANGLES -0.337673 0.169877 -2.834420 FOV 55.000000

addedVehicleAudioSettings.ini

custom vehicle audio for use with Fastman92 limit adjuster audio loader

[retinue]
structType = 0
field_1 = 41395
flags = 0xAA629 
floatAsInt_A = -14.0
floatAsInt_E = 0.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_REVS_OFF
field_26 = 1400.0
field_2A = 600.0
floatAsInt_2E = -2.84
floatAsInt_32 = -0.09
field_36 = 3800.0
field_3A = 1500.0
floatAsInt_3E = -2.94
floatAsInt_42 = -0.05
field_46 = 600.0
field_4A = 420.0
floatAsInt_4E = 0.0
floatAsInt_52 = 6.0
field_56 = 180.0
field_5A = 80.0
floatAsInt_5E = 3.0
floatAsInt_62 = 3.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -12.0
engineWaveShape = WAVESHAPER_CURVES_OVERDRIVE
floatAsInt_7E = 0.0
exhaustWaveShape = WAVESHAPER_CURVES_OVERDRIVE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.6
floatAsInt_multiplier1200_8E = 1.13337
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.833333
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = 0.0
floatAsInt_B6 = 4.0
exhaustPopSound = EX_POPS_MT
airIntakeSound = AIR_INTAKES_MULTI_GT
floatAsInt_multiplier1200_C2 = 0.5
floatAsInt_multiplier1200_C6 = 1.20833
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_4_CYLINDER_SPORT_1_4_CYLINDER_SPORT_1_START_DIST
hornSound = FORTUNE_HORN
openSound = VEHICLES_EXTRAS_SMALL_CAR_OPEN
closeSound = SMALL_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_SMALL_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_SMALL_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_VAPID
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SEDAN
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.5
floatAsInt_multiplier1200_10E = 1.83333
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 3.0
floatAsInt_126 = 6.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 3
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_STANDARD_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1